04/30/2010

‘Turbo! Pack’ Development Diary 6: ‘Hopping Mad’

– Laura Dilloway, Artist

When Andy first handed this level over it was visualised a lot less clearly than the first two levels, and was literally made up of rubber blocks dictating where the floor and various objects should be! However the necessary parts of the level like the logic and basic landscape took up very little thermometer, and because of this we could pretty much go to town and add as many stickers, objects and materials as we wanted.

We really had a lot of fun doing the art for this level! This was made easier by the fact that there were only a couple of small design considerations that had to be taken into account. Firstly, that once you got into the pogostick there could be nothing in the back thick plane otherwise Sackboy would plane switch back out again (and where would the fun in that be?); and secondly that the pogostick worked better when the floor was rubber.

When Andy first handed this level over it was visualised a lot less clearly than the first two levels, and was literally made up of rubber blocks dictating where the floor and various objects should be! However the necessary parts of the level like the logic and basic landscape took up very little thermometer, and because of this we could pretty much go to town and add as many stickers, objects and materials as we wanted.

We really had a lot of fun doing the art for this level! This was made easier by the fact that there were only a couple of small design considerations that had to be taken into account. Firstly, that once you got into the pogostick there could be nothing in the back thick plane otherwise Sackboy would plane switch back out again (and where would the fun in that be?); and secondly that the pogostick worked better when the floor was rubber.

Dev diary

Like all our other vehicles, the pogostick itself is a 3D object. There was quite a lot of head-scratching over the design to start with because obviously if we made one that was realistically proportioned then it would be about half the height of your Sackperson. In other words, ridiculously tiny. We think our solution works pretty well however!

Dev diary

For something so simple, this level is a real success. It just goes to show that you don’t have to make something massively complicated for it to be fun! Remember though, that when decorating, less is sometimes more. Don’t go too crazy with your stickers and materials just because you can.

Now, what are you waiting for? Hop to it!

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