News Archive
09/01/2010
PAX Fan Meet 2010
LittleBigPlanet 2 will be playable at PAX this year! We’ll also be having ourselves a little Fan Meet over the course of the three days, where you’ll be able to meet the Media Molecule community guys Tom and Spaff, plus other likeminded LittleBigPlanet fans.
08/05/2010
LittleBigPlanet 2 Adventure Trailer
Unless you’ve been hiding yourself under a rock for quite some time (which must get uncomfortable), you’ll already know about the importance of CREATIVITY in LittleBigPlanet. You’re given access to the same tools as Media Molecule, so that you can create your own amazing levels and contraptions to share with the rest of the world. LittleBigPlanet 2 takes the possibilities of the first game, and supercharges them, giving you the opportunity to create whole new type of gameplay experiences: top-down racers, side-scrolling shooters, sheep-launching-bazooka-anti-grav-deathmatch-arenas… and that’s just the obvious ones.
07/28/2010
Pre-order and Collector's Edition detailed
Details on the pre-order bonuses and the Collector’s Edition for LittleBigPlanet 2 have been detailed, via an announcement at San Diego Comic Con last week.
Depending on which retailer you pre-order from, a pre-order of LittleBigPlanet 2 will get you an timed exclusive costume or two from a really exciting list of new costumes, taken from games, film and TV shows including Toy Story, and The Muppet Show!
06/16/2010
LittleBigPlanet Community Game Jam
Last weekend we invited a selection of Creators from around the world to come down the new Mm studio in Guildford, have a go on LittleBigPlanet 2, and put the new creation tools to the test!
The 15 strong selection of hardened Popit-eers spent 24 sleepless hours building all manner of crazy things; from top down shooters to competitive wrestling games.
05/10/2010
Announcing LittleBigPlanet 2
Gather round Sackfolk, and listen up, we have something to show you – now sit down, take a deep breath, and look at this; it’s our brand new game, LittleBigPlanet 2!
It’s been a long time in the making, a lot of hush-hush and knowing winks, but we’re incredibly excited to be lifting the veil at last, and showing you what we’ve been up to for the last year or two. We simply can’t wait to tell you everything about it, there’s so many new tools and objects in here that will grant you ultimate creative power to build amazing things, not just vastly improved levels, but entire games too, you’ll see!