LittleBigPlanet 2 Move Pack: Rise of the Cakeling

LittleBigPlanet 2 Move Pack: Rise of the Cakeling

As many things do, our story begins with a cake. As Victoria von Bathysphere dabbles in her lab, planning to create an even more powerful version of the Brain Crane, a particularly mean piece of leftover cake spies an opportunity for tomfoolery, and bursts forth from it’s specimen jar where it sits on the shelf. Tumbling into Victoria’s experiment, the cake is augmented with super powers and mutates into a hulking menace.

The Cakeling has risen.

Make The First Move

Make The First Move

Learn the ins and outs, the backwards and forwards of how to control LittleBigPlanet™2 using your brand new motion controller!


Welcome To The Valley Of The Sackbots

Welcome To The Valley Of The Sackbots

Welcome to the Sackbots’ village! Find your way around, meet the locals and get to grips with the powerful brain crane power-up.


Fast Food

Fast Food

Carefully tilt the machine using your motion controller to guide Steakhouse’s meal pill through the machine’s mechanisms. This is a one player game but you can unlock an advanced path with the sticker sensor at the start.
 
This game uses the tilt and twist controls of the motion controller to move the food pill. Angled game cameras give the illusion of the whole level tilting and the level has the new maximum required players tweak set to 1.


Jam Kerblam

Jam Kerblam

Pop as many blocks as you can with the cursor and PlayStation®Move Trigger before the timer runs down! Look out for special blast blocks and avoid the deadly stun blocks.
 
This game uses the movinator cursor as a targeting device – A tag in the cursor activates destroyers on the blocks to pop them. The multiplier tweak on the score giver awards points multipliers when lots of blocks are popped quickly.


Dark Old Darkwood

Dark Old Darkwood

The safety of the village left behind, it’s time to venture out into the shadows and find your way to The House That Science Built. Good luck, brave traveller!


Pond Skater

Pond Skater

Collect chains of daisies for score multipliers. Watch out for the ravenous piranhas and The Beavers Of Insanity! Survive as long as you can, you only have one life!
 
This game uses a movinator cursor that emits a tag when is pressed. A follower on your Pond Skater moves it to the tag’s position, and the beavers’ movements were recorded by hand using the motion recorder and set to a looping animation.


Defence Mechanism - Tutorial

Defence Mechanism - Tutorial

Learn how best to defend Garibald Mossrock’s Summerhouse from the hordes of evil dark water baddies! Go from wide-eyed novice to battle-hardened veteran in a matter of minutes!
 
This game uses the movinator cursor to grab and place the light nodes.


Defence Mechanism

Defence Mechanism

Defend Garibald Mossrock’s Summerhouse from the dark water baddies! Strategically place light nodes to create networks of light beam barriers to block them, but make sure you open paths for Sackbots returning home.
 
The attack patterns of the baddies are all timed using the sequencer. They follow tags on their path to Mossrock’s Summerhouse. The Sackbots are all not real! They’re made from wood, holographic material and decorations.


Underground Runaround

Underground Runaround

All is not lost, even though you might be! Work your way through this subterranean maze and find a way into the house – and The Cakeling!


The Tail Of Claude The Field Mouse

The Tail Of Claude The Field Mouse

Use your cursor to guide this hapless wooden ball through a series of puzzles, each more cunning and fiendish than the last. Look out for a sticker switch for an extra challenge!
 
This level uses the movinator cursor as a grabber to move and rotate objects. The cursor has been customised visually using a hand sticker (painted using the paint tool), and alternates between cursors when is pulled to give the effect of an animated grab.


The Lost Sackbots

The Lost Sackbots

These poor Sackbots have been trapped by the evil Cakeling! Guide them to safety using the Movinator cursor in a series of challenges, from easy, through to difficult, ending on mind-meltingly unpossible!
 
This level uses the movinator cursor as a grabber and poker to make a safe path for the Sackbots to return to safety. The cursor has a tag inside it that activates when is pulled – This in turn is detected to spin signs and make blocks move in and out.


The House That Science Built

The House That Science Built

The Cakeling has enchanted this decrepit mansion – can you find your way through in time to rescue your Sackbot chums?


 
Brain Crane Pain Game

Brain Crane Pain Game

Battle your enemies – or better yet, your friends – in this hectic free-for-all versus game of explosive thrills!
 
This level uses the brain crane power-up and the versus game mode. It also uses the new trigger automatically tweak on the bounce pad so that players are only bounced when they press jump. This gives them more control while handling the bombs.


 
Revenge Of The Cakeling

Revenge Of The Cakeling

He’s not down and he’s certainly not out – The era of the Cakeling is nigh! Or… is it?


Just Desserts

Just Desserts

Once more unto the Secret Lab dear friends, once more! The whole world knows where it is by now – the Cakeling’s days are numbered!


 
Anyone For Tea?

Anyone For Tea?

It’s time to head back to the Sackbot village, put your feet up and enjoy a nice cup of tea… and a slice of freshly baked cake



Screenshots


Concept art


Videos

LittleBigPlanet 2 Move Pack Features Trailer

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LittleBigPlanet 2 Move Pack Story Trailer

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