Here’s something special for all you creators who like making magical, mystical, fantastical levels: a background that’s not quite of this world, with majestic white mountains and a huge serene lake. Put it to good use, it’s gorgeous.
Look out for this background on the PlayStation®Store. It’s free, gratis, without charge, complimentary, a big fat gift from us to you.
We like Motorstorm, and we like the crashes in Motorstorm in particular. The way the poor bike riders fly through the air like rag dolls is brilliant. So who better to be a motoring rag doll than Sackboy himself? Download the Motorstorm Hessian Stitch Costume and Level Pack and make Sackboy your very own crash test dummy, heading to the store next week!
– Sarah Hefford, Artist
Daga daga daga! If we’re perfectly honest, the jump jet caused us rather more problems than we would have liked. It’s such a cool vehicle though we struggled through, since we couldn’t bear to let it fall by the wayside. The plane itself again follows the military style from the last two levels, so you can now expand your domination of land and sea by taking control of the Little Big skies too!
– Andy Knowles, Designer
The final level. No pressure, then! To be honest this level was a bit of a headache. And not just a normal headache, but a big, fat headache, one of those ones that the ibuprofen doesn’t even take the edge off.
The main reason for this was that, like Jon’s submarine, the jump jet is effectively ‘floating’, and so can be really difficult to control. Now, Jon’s luckier than me because the sub’s supposed to be underwater, so moving really slowly is a good thing. Not for a jump jet though, eh? Oh no, something like that’s got to be moving pretty quickly. And we want it to have controls for four directions, not three (the sub is naturally buoyant). Four controls for one cockpit. Grrreat.
– Jason Evans, Lead Artist
Aaaah more tanks and destruction. Spiffing stuff. Here the landscape of the level changes once more as we introduce the bridge builder and missile launcher. These vehicles are both built in the same style as the tank, so you can create a whole matching army assault force should you so wish.
A problem that we encountered however, is that if you want the vehicles to be able to run side by side you’re kind of limited to using stickers and the front thin plane for decoration. The vehicles in this level only take up two planes each (a thin plane and a thick plane), so they can drive past each other easily as long as the back and middle thin planes are kept free – we also use this handy tactic on the crane and cement mixer in the construction level (Construction Derby).
– Sam Dickinson, Designer
The Bridge Builder was a tricky proposition, because it had to be able to move around easily, but also create a bridge that the tank could cross (and the tank is a pretty weighty engine of destruction). Also, the gaps had to be big enough that the tank couldn’t just roll across them, and so the actual bridge emitting bit was getting a bit big and unwieldy. So we made bridge sections that cleverly expanded immediately after emitting. Not only is it useful, but it looks cool too!